Above is my first attempt at creating something in the new iMovie app for the iPhone. It was shot and edited completely ON the iPhone. This is a testament to the power of the backlit sensor. Although only 5 megapixels (we say that like its VGA), as opposed to it’s rival EVO 8 megapixel.. the quality is superb in low lit situation, both video and still image.
Editing on this phone was a breeze, very responsive and didn’t slow down one bit. Amazingly, it didn’t drain my battery either! The basic necessities are there, and by no means is this a replacement for Final Cut Pro. Overall, I’m thoroughly impressed.
When you’re ready to export, you have 3 options: Medium -360p, Large -540p and HD -720p, all in the .mov QuickTime format. The clip quickly renders and saves to your photo album. The only downside, when exporting directly to YouTube from your Photos on the iPhone, the quality is degraded. In order to maintain quality, I had to sync my phone with iPhoto and export the file from the laptop onto YouTube.com. No biggy, since the sync/file transfer occurs seamlessly.
Depending on how you use your device, results do vary… however in my case, the EVO’s battery life depleted pretty fast. I would use the device just as I did on the iPhone 1st gen and 3G… I do understand that the battery is removable (and therefore you could possible buy another battery for a second charge) and there are such things as task killers/managers, but one shouldn’t have to take these measures to get a full day’s worth of use. It also comes with the territory of having a large screen to power…however, I believe that there is still room for power management improvement! The touted “true multitasking” is probably the biggest contributor to battery depletion. It is fluid and does a really good job at juggling all your running apps…BUT, this is the very reason why Apple didn’t employ multi-tasking until they came up with a better way of multitasking.
“Apple claims their multitasking will save battery life and resources, unlike the competition. But how?
The reason is simple: This is not 100% true multitasking. Not in the sense that developers define it: All system resources are available to all applications, with the system assuming the role of a traffic controller, giving preference to some tasks and less preference to others as needed.
Free-for-all multitasking will consume way too many resources, especially memory. This will make the system choke, given the limited memory available in these devices. The CPU would also be taxed, and it would deplete the battery life quicker while slowing down applications running on the foreground.
Apple’s method, however, is quite clever: Basically, it allows you to pause applications—like you can pause them in any UNIX-based operating system, while enabling some special services to allow some types of tasks—like receiving calls or playing music—to run on the background.”
Click here to read Gizmodo’s well put explanation in full.
Flash: Having had a phone (iPhone) that didn’t support Flash and then owning one that did (Evo), I now see why Apple thinks it’s unnecessary. a) Flash, at best, loaded very slowly b) When it came to ads, side-bar Advertisements loaded well (how annoying) c) touch interface and Flash… not very applicable.
Apple: Better battery performance, the battery is about two-thirds of the phone’s innards. Just the perfect size, not too small, not enormously big in your hand. The OS seems consistent across the board. Retina Display. SUPER CLEAR.
Small things on the EVO: No native screen capture, no native notepad, only the power button wakes the screen. Volume rocker does not wake the screen…and lastly, for such a large screen, the spacebar in the keypad was very small. My sentences would.look.like.this.,hitting.the.period.instead. of spacebar.